It only heals outside of combat, it basically brings you up to full hp at rapid speed when outside of combat. 15% bonus damage means enemies may explode into a … The negative effects of your mutations are reduced by 25%. This Perk has 3 ranks with increasing cost in Luck. How mutations work in Fallout 76. Rank 1 - The negative effects of your mutations are reduced by 25%. With this mutation you’ll … This is rank 3: 3. You can literally just go around getting smacked by ghouls and get some mutations that way. The Serum RECIPE, however, is incredibly expensive. 61. The negative effects of your mutations are reduced by 50%. Posted by 2 years ago. Cost: 3. First, let's go over how you get a mutation, and how you know … Mutations can be acquired through 2 different ways, either standing in incredibly radiated areas for prolonged periods of time or simply drinking the mutation serum. Is it me or do some of the mutations like speed demon have very few or practically no downsides? Level 1: The negative effects of your mutations are reduced by 25%. This way is quite messy, but if you truly don’t care about what mutations you get and you just want them for free, you might as well. 46 luk, class freak —-tenderizer, nerd rage 47 luk, class freak 48 luk, class freak- finish off many of your mutations, once you get a good pool that includes at least your top 2 you can start saving up and finishing off with serums. Before you even TRY to get Mutations, you need to make sure you have 2 very specific LUCK Perk Cards, and those would be: Starched Genes is 100% a must with Mutations and is the most important out of those two Perk Cards. When exposed to radiation in any form, there is … The negative effects of your mutations are reduced by 75%. In earlier Fallout games Perks could have both a negative and a positive attribute. Effects. 271. Otherwise just have 3 luck open for Class Freak 3. … Level 1: The negative effects of your mutations are reduced by 25%. After knowing what perks do you need, you have to know what mutations can do for you, and how you can optimize them. Fallout 76. The negative effects of your mutations are reduced by 75%. These bonuses heavily affect gameplay, and are important decisions that define Builds. rad x = bad for mutations rad-a-way is ok if starched genes. Class Freak. Class Freak is a Luck perk in Fallout 76. Class Freak reduce the negative effect strongly: a -4 to a SPECIAL stat, become a -1, for example. “Class Freak” is a Perk in Fallout 76. This is the best way to get Mutations, because you get EXACTLY what you want, and typically for around 500-1000 caps. You'll still have to heal in combat when needed. This ALSO means that you might end up with a bunch of mutations you DON’T want, and if you try to heal away the ones you don’t like, well, you might just heal away the ones you DO want. Listed here is luck perk card information for Class Freak from Fallout 76. Rank 3 - The negative effects of your mutations are reduced by 75%. In the base game, each rank reduces the negative effect of Mutations. Class Freak is a Luck perk in Fallout 76. The higher your Rads level, the more likely you are to obtain a mutation. : The negative effects of your mutations are reduced by 50%. You can actually BUY the Mutation recipes from the Enclave in the Medical bay, and then CRAFT them yourself, meaning you can them distribute them to other players who want those specific Mutations. Is the Fallout 76 class freak perk worth using? Class Freak Effect: The negative effects of your mutations are reduced by 25%. Obviously one of these ways is far more efficient. That means that you’ll be swapping your “Starched Genes” Park Card on and off to “Heal” away the wrong mutation. Class Freak/Nuclear Winter - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! Log In Sign Up. Bloody Mess. 61. I’ve ran a pure build for a while and now that I play 95% of the time on a team and I had a few perks I could sacrifice for the sake of mutations so I decided it was time. Class Freak Fallout 76 Perk. The Vault - Fallout Wiki is a Fandom Gaming Community. In Fallout 76, players have the chance to acquire various mutations for the first time in the franchise. Going for chameleon, carnivore, bird bones, and healing factor next. Effects. Welcome to the Fallout Network subreddit for Fallout 76. This is the tactic that requires you to simply stand in areas that are highly irradiated. Now the DOWNSIDES of this tactic is that you don’t necessarily get what you want. By. Mutations obtained with radiations are random, the process to […] 2. L. L. Level 46. If you're … The spell just adds a perk that adjusts hunger/thirst spell magnitudes by a flat multiplier of 1.4x. Level 3: The negative effects of your mutations are reduced by 75%. Level 3: The negative effects of your mutations are reduced by 75%. Cost: 2. You were always the odd kid. This could be standing in toxic water, next to toxic waste barrels, or even just fighting super radiated enemies.. and LETTING them hit you. You get them with radiations, and, in addition, with mutation serums. Scaly skin Information. Fallout 76 mutations in Appalachia guide. you can stack one of each serum. Perks are special ability cards you gain when you level up. Make sure you MAX it out (Only takes 2 SPECIAL Points) as this will prevent you from accidentally healing away your mutations, which is VERY easy to do. Another suggestion for ANY build already running mutations/class freak is adrenal reaction. Remember, not ALL mutations are worth having on your build, as some will only negatively impact what you’re running. Mutations kick in when your character takes radiation. Class Freak. Chameleon. Also, some are just fun to have. class freak supresses negative effects of serums and mutations. You can have more than one mutation at a time. Mutations work the same way as Traits did in the previous Fallout games, in that they apply both buffs and debuffs to the player's character. This is my best strategy for getting mutations that you want to keep and getting rid of ones you don't want. 3. Not everyone goes all 3 on Class Freak, but if you’re going to be a Mutation build, you might as well. If you've got a mutation giving -4 STR or something, equipping Class Freak is basically a +3 STR boost regardless of whether you have Herd Mentality or … Level 1: The negative effects of your mutations are reduced by 25%.